Friday 31 July 2009

Uncharted 2 Beta Numbers Revealed

Naughty Dog co-president Christophe Balestra revealed how many players participated in the Uncharted 2: Among Thieves beta yesterday, including a breakdown of each region. According to Balestra's recent Twitter messages, 130,543 total gamers took part in the multiplayer beta, with the United States making up for 63% of the army's population.

Argentina - 88 players
Canada - 9.71%
England - 6.55%
Finland - 397 players
France - 4.12%
Germany - 1.064%
Greece - 0.01%
India - 79 players
Malaysia - 0.0452%
Mongolia - 1 player
Panama - 28 players
Portugal - 0.73%
Saudi Arabia - 367 players
Spain - 2.4%
Switzerland - 0.27%
United States of America - 63%

Source

The Agency And Detonator Games News


Three former members of SOE who were working on The Agency have left to start up Detonator Games, art director Corey Dangel, studio director Matt Wilson and producer John Smith formed Detonator Games on July 4th, 2009.

What does this mean for The Agency which as suffered set backs already, will we still be seeing the game release in 2010? SOE have said that the company is "looking forward to showing you new content in the future."

A bit of info about the guys at Detonator Games

Detonator Games was formed on July 4th, 2009 by Matt Wilson, John Smith, and Corey Dangel. With backgrounds in MMO and console gaming, they wanted to bring the best of social entertainment to the emerging world of mobile and social networks. Each founder brings over 15 years of gaming experience including shipping multiple MMO, PC, and console games.

Matt Wilson - Founder and Creative Director
With over 15 years in the game business, Matt has been part of many aspects of gaming. He worked for 10 years at Microsoft and shipped multiple MMO’s, PC, and Console games. His last startup FireAntGames, was acquired to start the Sony Online Entertainment Seattle Studio. He brings a great deal of creativity, business knowledge, and a pyrotechnic attitude to the Studio.

Corey Dangel - Founder and Art Director
Corey brings a visual attitude to everything he touches. With over 15 years of experience including Microsoft’s Internet Gaming Zone, Microsoft’s Kids Group, CaveDog Games, and Sony Online Entertainment, he has been on the creative, visual, and design of games. He is the explosive visual style of our games.

John Smith - Founder and Technical Director
John has directed cutting edge technology for over 15 years. His experience flows from architecting both client and server frameworks for Microsoft’s Internet Gaming Zone, and large scale server infrastructure for Microsoft’s and Sony's MMO’s. He was also a co-founder of FireAntGames, and Senior Producer and Technical Director for Sony Online Entertainment.

Detonator Games Website


Source

Cost Of Making A PS3

Eurogamer have an article up about the decrease in production costs of the PS3 since launch.

The manufacturing costs of PlayStation 3 have dropped by 70 per cent, according to Sony CEO Nobuyuki Oneda.When pressed further on how much the cost has come down Oneda replied, "About 70 per cent, roughly speaking."

Eurogamer say the cost as decreased 50% since launch from around £485 meaning it did cost £243 to make and has since been reduced another 70% meaning it now costs £146 to make each unit. The problem is that how they worked it out is wrong, first off 70% from £243 is wrong if it was indeed 70% it would equal £73 per console which is not possible. I think its meant to be 70% from the original £485 it used to cost to make each console which would make it £145.50, below shows how i worked it out

£485 x 70 / 100 = 339.50

£485 - £339.50 = £145.50 per console

What Sony could now do
£145.50 cost to make
Around £199 when sold to retailers/distributor's
Around £219 when sold to the public

Still £145.50 per console is great, and should mean that we will see the price drop to around £209 or £219 soon, remember retailers have to add something to the cost to make something for themselves to, so £219 looks like a more likely price.

If it did cost £485 to make a PS3 at launch and the 70% decrease is the correct percentage then there's no reason Sony won't be announcing a pretty good price drop soon.I would say £219 will help Sony beat the competition this Christmas.

Fat Princess Review


Having tried my best to stay clear of all the hype for Fat princess, i was told by a friend that i would really like this game seeing how i like RPG fighting games, so on his recommendation i watched the video i posted here yesterday, by the time the video ended i knew i was going to buy this.

There's lots to do in this game, you have single player story mode which is ok but really is only there to show you the different game modes and classes.

Then you have the online part which consists of:

Game modes:

Rescue the princess- capture the other teams princess and take her back to your castle, while defending your princess.

Snatch 'N Grab- where you have to capture the princess three times to win.

Team deathmatch- run down the other teams tickets to zero.

Invasion- take over the outposts to run down the other teams timer to zero.

Soccer- this mode is all out kill or be killed while trying to score goals on a football pitch (very fun).

The different classes:

Villager - fast but can only slap, also health is very low (two hearts)

Worker - the worker collects resources to upgrade hat machines, he can also build castle doors, catapults and ladders to help you invade the enemy castle.When upgraded he can throw bombs.

Ranger - fires arrows, when upgraded he can also fire bullets.

Priest - heals teammates, when upgraded can absorb health from the enemy players.

Mage- fires fireballs, when upgraded he can freeze the enemy with ice.

Warrior- sword and shield, when upgraded he uses a two handed spear like sword.

You can switch between these when ever you like by either pressing circle when next to a hat that someone as dropped due to being killed or by going to your hat machines within your castle. There are also upgrades available for each class, to upgrade a class workers will need to collect resources of wood and metal then a worker can then upgrade a hat machine. Also once a class is upgraded if you press the triangle button you switch between the two different upgrades that are available for each class.

The controls are tight and very easy to pick up, tap square to attack or hold down to do a more powerful attack, circle picks up the different hats, x is to jump, L1 locks on to the nearest target and triangle to switch between the upgrades if available.

One thing i have noticed is that if you are on a team with people who refuse to work together you will lose very quickly, but if you are on a team that works together its so much more fun, i played a round last night where everyone worked together, three of us were collecting resources while we were protected by a priest and a warrior within five minutes we had collected enough resources to upgrade every class and build the catapult, once this was done everyone was then availble to either defend or go on the attack by doing this we were able to capture the princess without to much trouble due to the other team still trying to upgrade their classes.

Teamwork is key to playing this game and will be alot more fun if you work together, headsets are not a must but does help if you have one. The best way to win is to all work together as soon as the round starts to collect the resources and upgrade the classes as quick as you can this will then allow all members of your team to then take the outposts and eventually take the other teams princess, also all members of your team will have the ability to use both of their classes ability's which gives your team the edge if the other team is still trying to upgrade.

I would say based on what i have played so far, this game is well worth the £11.99 i paid, the gameplay is fast and fun, every game feels different even if the game mode and map are the same as the previous round you may play one round as a mage then the next as a warrior and so on, the controls are very good and easy to pick up without to much trouble, the music is nice and the voice's are very funny, the graphics are nice and simple and each of the nine maps(black forest, the great gorge, coco cliffs, deep fried, rocky road, sugar cove, tropical punch, hot sauce and soccer) look very different.

Pros:
32 player online.
fun when people work together.
easy to pick up and play.
voice acting is very funny.
5 game modes.
9 maps.
6 classes.
only £11.99.

cons:
would of been even better if there were a few more actions/moves/weapons per class.
annoying when other members of the team refuse to work together.
some rounds go on to long when both teams are evenly matched with all the action staying in the middle of the map and neither team can gain the advantage.

SCORE OUT OF 10: 8.5

Written by: Me(Krease)

COD: WAW Map Pack 3 Trailer

Below is a video trailer for Call Of Duty: World At War map pack 3. The trailer follows a group of Russian soldiers fighting off hordes of raging zombies.

MAG Beta If You Work For Sony


If you happen to be working for Sony then chances are you are playing the MAG beta, but for the rest of us we can only look on and hope that we will get our chance to be invited one day. With the game needing a serious server bashing you would of thought Sony would of invited as many people as possible, maybe Sony will send out invites the way they did with Home and invite a certain amount of people here and there as time goes on to see if the servers can handle it.

I would like to get my hands on the beta, MAG is a game i have followed since day one, i will keep an eye on my inbox in hope of a golden ticket. At least this proves one thing and that's we are getting closer to the release.