Friday, 15 August 2014

DCUO Game Update 40 Now On Test Server 15th August 2014

Gadgets Power Revisions!

With Game Update 40, we have made improvements to Gadgets! The Gadgets power set now has new damage mechanic improvements that ensures Gadgets has the same damage potential as Weapon Mastery, combo powers (Light/Celestial/Rage), DoT Powers (Nature/Electricity), channel and cast powers (Fire), and Pet powers (Sorcery/Earth).

Gadgets users can now use a number of new mechanics centered around "Advanced Interactions" to cause superior damage output. Specific changes are outlined in the notes below.

Rare Style Vendor Update!

With Game Update 40 we have added new items (existing styles) to the Rare Style Vendor. All of these items will cost 70 Marks of Fury. The Rare Style Vendor, Vending Unit 22, is located in the player's Headquarters. Please see the notes below for a full list of items added.

Weapon Mastery Style Selection!

Players may now select appearance styles for Weapon Mastery combo weapons!

Players have always been able to choose the appearance of their primary weapon through the Style UI. With this new feature, players will also be able to choose the appearance of their Weapon Mastery combo weapons through the Style UI. When the player accesses the Style UI with a primary weapon equipped for which they have unlocked Weapon Mastery, he or she will see two additional appearance categories in the list for the two related combo weapon types. The combinations are unique per primary weapon, meaning that Brawling into Two-Hand can be different from Shield into Two-Hand. By setting the Mastery Weapon style option, you are not setting your actual style for the primary weapon nor are they shared between the combos. With this change, primary weapon styles will persist as well.

New Mainframe Boost!

With GU40 we are adding a new Boost column to the Base Mainframe. This means new upgrades to all of our Sidekicks, Back-Up, Orbital Strikes, Supply Drops, and Tactical Mods at a price of 15625 Marks of Triumph.

Note: Boost III does not require a new Generator Cell level. It will use the same level that powers Boost II.

Prestige Messaging Improvements

Players in a League will now be able to access a Prestige Report from the control panel in their personal bases to find out how much Prestige is being generated by that base for their League. Simply select that option and view the report in the text field at the top of the menu! Prestige is earned from decorations and amenities per base so players will have to visiteach of the bases they own once per week to collect that amount. Prestige earned by mainframe upgrades, generator mods, and power level are shared by all bases and will be collected only with the first base you visit that week.

Wednesday, 6 August 2014

Halls of Power Part I (DLC 11) August 6, 2014

All servers will be taken offline Wednesday, August 6, 2014, at 5:30AM PDT to launch Halls of Power Part I! Downtime is expected to last about 6 hours.

Halls of Power Part I

The New Gods have arrived!
Darkseid's son, Kalibak, and the villainous Mantis have called upon the agents of Darkseid to delve beneath the surfaces of New Genesis and Apokolips to help them retrieve powerful ancient relics for a dark purpose. The heroic Mister Miracle and fierce Big Barda have assembled a force together in an effort to stop them.

Look for “The New Gods” in your Mission Journal to assist them in their epic venture. Mister Miracle and his team are waiting in the Watchtower, while Kalibak and his minions can be found in the Hall of Doom.
Combat Rating: 100

New 4 Player Content!
Players receive two new pieces of 4 player content for Tier 6.

Alert
• League Hall: Security Breach
o Parademons or Bugs are pouring out of Boom Tubes and attacking Hero and Villain League Halls. What do these powerful foes seek? Are they testing our strength, or is there more to it?
Open your On Duty Menu and look for the new Alert under Tier 6 of the 4 Player Tab.
Combat Rating: 100

Operation
• Intergang Crime Wave
o Intergang is using high-tech weaponry to create havoc in Metropolis and steal a fortune from the financial district. Heroes and Villains alike find themselves clashing with Intergang – either to thwart their plans or stab them in the back and steal the gold for themselves!
Open your On Duty Menu and look for the new Operation under Tier 6 of the 4 Player Tab.
Combat Rating: 100

New 8 Player Content!
Players receive two new pieces of 8 player content for Tier 6.

Operation
• Artifacts from the Past
o The plot thickens as the Dreggs begin attacking League Halls on Earth. How are they using Boom Tubes, and why are these mindless husks of the Old Gods organizing an attack? Someone else must be behind this! You will travel to your allies’ Home world and discover what is behind the attack and rescue a key ally from the clutches of the enemy.
Open your On Duty Menu and look for the new Operation under Tier 6 of the 8 Player Tab.
Combat Rating: 100

Raids
• League Hall: Lockdown
o Defend your League hall from an enemy force bent on retrieving the Third World artifact now humming with power in your League’s Hall. Wave after wave of enemies will launch an assault, with powerful bosses and an epic last battle. This is one of the most challenging raids you will face in Halls of Power Part I!
Open your On Duty Menu and look for the new Raid under Tier 6 of the 8 Player Tab.
Combat Rating: 100

• Necropolis: Relics of Urgrund
o Travel to your New God allies’ home world and recover an artifact that has been located somewhere deep in the Necropolis on the planet. Hordes of Dreggs stand in your way, and in order to defeat them you will need to wield the awesome power of the Old Gods.
Open your On Duty Menu and look for the new Raid under Tier 6 of the 8 Player Tab.
Combat Rating: 100

New PvE Gear!
Heroes and Villains each receive two new suit sets inspired by the denizens of the Fourth World. Hero suits are inspired by the Insect Empire of New Genesis and Villains suits are inspired by Darkseid’s shock troopers: the Parademons of Apokolips. All Halls of Power I gear drops are un-attuned

New Base Items!
Collect new base items by participating in Halls of Power Part I content, some of which inspired by New Gods and League Halls.

New Collections & Feats!
Earn new Collections and Feats awarding a total of six skill points by completing Halls of Power Part I content. Collections award new styles inspired by NPCs from the Halls of Power Part I content.

New Character Select Background!
Players can now select the Necropolis as their Character Select Background. Heroes get a New Genesis version while Villains get an Apokolips version.

New to the Marketplace – Auras!
Anything can be made definitely cooler by making it glow. Buy an Aura and you can glow too! New Slim and Standard Auras are now available in the Marketplace!


Alerts
• Themyscira Divided
o Bosses should now display as CR 106, putting them in Tier 6. This is purely a visual change for the purpose of Prestige calculations. Their stats have not increased.
o Reduced the CR requirement on DLC8 and DLC9 destinations on player amenity teleporters to 84 from 85 to match other teleporters to the same destinations.

Bases
• The loot log message for earning prestige from bases now includes which aspect of the base granted the prestige.
• Attacks made to a Sparring Target will now appear correctly in the combat log.
• Fixed issue where relocated bases would have an excessive amount of wait time before the next relocate.

Donation Box
• Players are now prevented from deconstructing items for Prestige if their league has reached the cap.
• The Tribute tab will no longer display items as “nameless” when first opened.

Gear
• Boots of Talismanic Might will no longer disappear when paired with the Split Personality styled legs.

Items
• Promethium Lockboxes
o The chance of receiving a particular color of aura from a Promethium Lockbox has been standardized.
o Slim Auras have been added to the Promethium Lockboxes. Please note that the chance of receiving a slim version is lower than the chance of receiving a standard version.

League Halls
• Improved error messaging when setting League Hall permissions.
• League Halls now appear with Base Tracking under their own category.
• League Halls
o Live: League Halls: * Hero-allied prisoners should no longer show up in the prison cells of Hero League Halls.

League Management
• (CONTROLLER ONLY) A confirmation dialog should no longer open when pressing the Kick Player button if you don't have permissions to remove a player from the League.
• (PS4 Only) Fixed a potential issue in which Guild Leaders would always have the option to "Leave League" instead of "Kick From League", no matter which guild member was selected in the roster.
• The Summary tab will now use an ellipsis at the end of the proficiency list if a league has more than six Proficiencies.
• Fixed an issue with saving changes to multiple ranks at one time.
• Member count now displays total and online counts consistently.
• Fixed an issue that would cause some league members to appear in the roster with vastly incorrect last activity times.

Legends
• Non-field damage over time (DoT) effects with durations longer than five seconds have been shortened. Abilities that cause full damage instantly as well as applying a DoT effect have had their DoT damage reduced.
• Legends now recover Power more quickly while out of combat.
• Felix Faust's Necrobiosis should reliably summon a Restless Soul when used to knock out enemies. The Restless Soul no longer wastes time trying to use abilities against out of range enemies.
• Corrected an issue with several abilities that could make breaking out very difficult including: Soul Siphon, Battle Roar, Raging Roar, Lasso Maelstrom, Hammer Spin, Whirlwind Attack, Staff Flurry, Scythe Spin and Whirlwind Lasso.

Mods
• Home Turf Tactical Mods
o Fixed an issue with the Focused Restoration mods that was causing the bonus restoration affect to not be reset when hit by an NPC

Operations
• Assault and Battery – Villain
o The Assault and Battery Operation is now available once again.

Raids
• The Prime Battleground
o Future Batman and Future Lex Luthor should now appear properly in the finale cut-scene.
o Resolved an issue where players would sometimes not receive Prestige for completing the Prime Battleground instance.

Statuary
• Fixed an issue where Statuaries could get into a stage where multiple statues would appear in the same location.
• Statues will no longer appear on a statuary for players who do not have stats from the previous season, or have never had a statuary appearance set. Players who do have stats for the previous season should always show correctly now.

UI
• Tool tips
o Damage per Second is now listed as DPS in item tooltips.
o Tooltips should now display correctly in supported foreign languages.
o Fixed various spacing issues in tool tips with stat columns and equipment mod stats.
o Adjusted stat column positions to allow for larger numbers.

Voice
• (PC Only): The active voice chat tab now displays the number of voice participants in the chat tab label.
• (PC Only): Fixing a bug causing voice chat tabs to auto-switch when zoning.

Weapon Mastery
• Fixed a bug where the player’s body would sometimes appear distorted when doing weapon mastery combos.




Wednesday, 23 July 2014

Game Update 39 - July 23, 2014 On Live Server!

All servers will be taken offline Wednesday, July 23, 2014, at 5:30AM PDT, to launch Game Update 39! Downtime is expected to last about 6 hours.


League Halls & League Improvements!

Leagues are receiving a significant number of updates to improve their functionality and add collective advancement! We are introducing League Halls, Statuaries and much more! See the Leagues section in the notes below for full details.

Fire Improvements!

With Game Update 39, we have made improvements to Fire. Fire now has new damage mechanic improvements that now ensures Fire has the same damage potential as Weapon Mastery, combo powers (Light/Celestial/Rage), DoT Powers (Nature/Electricity) and Pet powers (Sorcery/Earth).

Fire users can now use a number of new mechanics centered around "Channels and Casts" to cause superior damage output. Specific changes are outlined in the notes below.

New to the Marketplace!
Wonder Girl

Time to deliver some Amazon justice! Enter the Legends PvP arena as Wonder Girl and shock the competition with your Lasso of Lightning! Now available on the Marketplace!
Members may purchase this item in game for 100 Marks of Legend on a per character basis.
Members and non-members may purchase this item in the Marketplace.
The Marketplace version of this item is redeemable for every character on the account, and it is not tradeable.

Amazon Fury Part I
Player Rewards
·The "Archon's Utility Belt of Endurance" has had its cost fixed to be in-line with the Utility Belts of other roles.

Bases
·Attacks made to a Sparring Target will now show in the combat log.
·Sparring Targets will not remove power interactions and damage over time effects as often.


Leagues

·League Halls Overview

oLeague Halls are at the heart of this game update. They serve as a meeting place, trophy room, shared canvas, and source of power all rolled into one. Many of the new League features require a League Hall to access. In fact, there is no way to spend Prestige without a League Hall short of the act of creating the League Hall.

oLeague Halls are also a major location for content in DLC11, with instances taking place in your own League Hall! If no one in the group has a League Hall, you'll simply be taken to a preset League Hall.

§Creation

§League Halls may be created at consoles located in each wing of the Watchtower and Hall of Doom. Doing so requires both the "Can Spend Prestige" and "League Hall Admin" permissions.

§The first option the UI presents is Environment. While many Environments are planned for the future, the first available Environment to be released with GU39 is Lunar. Hence, all League Halls will initially be built on the Moon.

§The second option is Terrain. This represents a choice of landscape to build your League Hall in and affects your view from the Observation Room. The current options are: Sea (i.e. Mare, for you Moon buffs out there) and Crater.

§The final option is the specific location to select, given the previous selections. Each location has a Prestige cost for both the initial League Hall creation, as well as relocating the League Hall to that location.

Friday, 11 July 2014

DCUO - Game Update 39 League Halls - Test Server 9th July

Game update 39 (GU39) is now on the PC test server the main additions include league halls, Fire improvements and Wonder Girl to use in legends.

Are you ready for league halls? check out all the changes and additions below


League Halls & League Improvements!

Leagues are receiving a significant number of updates to improve their functionality and add collective advancement! We are introducing League Halls, Statuaries and much more! See the Leagues section in the notes below for full details!

Fire Improvements!

With Game Update 39, we have made improvements to Fire. Fire now has new damage mechanic improvements that now ensures Fire has the same damage potential as Weapon Mastery, combo powers (Light/Celestial/Rage), DoT Powers (Nature/Electricity) and Pet powers (Sorcery/Earth).

Fire users can now use a number of new mechanics centered around "Channels and Casts" to cause superior damage output. Specific changes are outlined in the notes below.

New Legends Available!
Wonder Girl

Time to deliver some Amazon justice! Enter the Legends PvP arena as Wonder Girl and shock the competition with your Lasso of Lightning! Now available on the Marketplace AND Legends Exobyte Data Vendor in your HQ.
•Members may purchase this item in game for 100 Marks of Legend on a per character basis.
•Members and non-members may purchase this item in the Marketplace.
•The Marketplace version of this item is redeemable for every character on the account, and it is not tradeable.


Leagues
·League Halls Overview

oLeague Halls are at the heart of this game update. They serve as a meeting place, trophy room, shared canvas, and source of power all rolled into one. Many of the new League features require a League Hall to access. In fact, there is no way to spend Prestige without a League Hall short of the act of creating the League Hall.

oLeague Halls are also a major location for content in DLC11, with instances taking place in your own League Hall! If no one in the group has a League Hall, you'll simply be taken to a randomly selected League Hall owned by another League.
§Creation
§League Halls may be created at consoles located in each wing of the Watchtower and Hall of Doom. Doing so requires both the "Can Spend Prestige" and "League Hall Admin" permissions.
§The first option the UI presents is Environment. While many Environments are planned for the future, the first available Environment to be released with GU39 is Lunar. Hence, all League Halls will initially be built on the Moon.
§The second option is Terrain. This represents a choice of landscape to build your League Hall in and affects your view from the Observation Room. The current options are: Sea (i.e. Mare, for you Moon buffs out there) and Crater.
§The final option is the specific location to select, given the previous selections. Each location has a Prestige cost for both the initial League Hall creation, as well as relocating the League Hall to that location.
§Sea Locations:
§Sea of Clouds
§Sea of Crises
§Sea of Islands
§Sea of Serenity
§Sea of Showers
§Sea of Tranquility
§Crater Locations:
§Copernicus Crater
§Grimaldi Crater
§Kepler Crater
§Plato Crater
§Stevinus Crater
§Tycho Crater
§Access
§League Halls may be reached in one of two ways:
§Teleporters located in each wing of the Watchtower and Hall of Doom
§Teleporter Amenities within personal bases, assuming you have one of the Generator Mods that add League Halls as a destination
§Features
§The League Hall comes with many built-in features. Only Statuaries must be unlocked to use at all.
§Statuaries - Statues of League members based on selected rankings
§Power Core - Powers Proficiencies, bonuses that apply to the entire league
§League Bank - Bank space shared by the entire League
§Donation Box - Allows you to exchange items for Prestige
§Mailbox
§R&D Station
§Sparring Targets (of which many are spread out to individual locations, but there are also two groups of three clustered together)
§Awesome view of the Earth from the moon


Saturday, 5 July 2014

DCUO - How Much Prestige Marks Can Be Earned - Game Update 39 (Updated 2nd September 2014)

In game update 39 league bases will be added to the game, as well as a new mark system that earns your league marks of prestige these can be used to first buy your leagues base and then upgrades like stat boosts, extra league bank space and Statuaries.

Below is a list of how much prestige can be earned from doing instances, visting your lair and donating items to your league like base items.Theres also another way to earn prestige thats not listed below it basically destroys the old item like for instance an old piece of mark vendor armour.

Below is the new amounts of prestige that you can earn updated 25th July 2014 

***NEW PRESTIGE AMOUNTS***

Numbers in () are the old prestige amounts given

Caps
Weekly Soft Cap (where diminishing returns kick in) - 62,500
Weekly Hard Cap - 81,250
Total Storage Cap - 400,000

Base Walk In Values Per Thing
Power Cells - 19  (17)
Mainframe Upgrade 1s - 7  (6)
Mainframe Upgrade 2s - 9  (8)
Mainframe Boost 1s - 11  (10)
Mainframe Boost 2s - 13  (12)
Generator Mods - 8
Amenities - 8.5  (7.44)
Decorations - 0.3  (0.2)

PvE Instance Completion
Solo - (73)  100
Duo - (84)  125
4-Man - (206) 300
8-Man - (305)  400

PvP
Wins - 7
Losses - 3

Tribute
Sale value is multiplied by that number to get the Prestige value. Anything that would be worth less than 1 is worth no Prestige.
Cash - 0.00078   (0.00083)
Marks of Triumph - 0.00447  (0.082)
Marks of Fury - 7  (69)
Symbols of Power - 1  (138)
Marks of Valor - 1  (20)
Marks of Legend - 11  (19)

Donate
Decorations - 3 (2)
A Donation Box has been added to the HQs


Costs
League Hall Creation - 100,000
League Hall Location - 25,000 (default, Sea of Tranquility and Tycho Crater are 50,000)
Proficiencies - 25,000
Statuaries - 10,000
Bank Slot Row #2/Tab #2 - 25,000
Bank Slot Row #3/Tab #3 - 35,000
Bank Slot Row #4/Tab #4 - 50,000
Bank Slot Row #5 - 75,000