Showing posts with label ps3. Show all posts
Showing posts with label ps3. Show all posts

Tuesday, 23 September 2014

DCUO Booster Bundle 2014 New Auras And Lower Price

The Booster Bundle Is Back For A Limited Time!




Booster Gold is at it again, and the Booster Bundle is back! New Auras, new contents, new price. DO NOT miss your chance to stock up on all the Marketplace convenience items you need or your chance at bonus Auras, only available now in the Booster Bundle! The best part? We have dropped the price to just 1000 Station Cash (PC) and 1000 Marketplace Cash (PS).


Here's what you get in each new Booster Bundle (1000 Station Cash/Marketplace Cash):
150 Replay Badges
2 Total Recovery Kits
1 Radar Enhancer
1 R&D Scanner
1 Proto Repair Bot

PLUS, as a special bonus, you get an Aura Reward Box with a random Aura that could be any one of the following:
NEW Black Smoke Aura
Red Nimbus Aura
Green Nimbus Aura
Red Plasmic Aura
Green Plasmic Aura
Blue Plasmic Aura
Yellow Plasmic Aura
Orange Plasmic Aura

Available September 23, 2014 until October 7, 2014.

Tuesday, 2 September 2014

Game Update 40 - September 2, 2014

All servers will be taken offline Tuesday, September 2, 2014, at 5:30AM PDT, to launch Game Update 40! Downtime is expected to last about 6 hours.


Gadgets Power Revisions!
With Game Update 40, we have made improvements to Gadgets! The Gadgets power set now has new damage mechanic improvements that ensures Gadgets has the same damage potential as Weapon Mastery, combo powers (Light/Celestial/Rage), DoT Powers (Nature/Electricity), channel and cast powers (Fire), and Pet powers (Sorcery/Earth).

Gadgets users can now use a number of new mechanics centered around "Advanced Interactions" to cause superior damage output. Specific changes are outlined in the notes below.

Rare Style Vendor Update!
With Game Update 40 we have added new items (existing styles) to the Rare Style Vendor. All of these items will cost 70 Marks of Fury. The Rare Style Vendor, Vending Unit 22, is located in the player's Headquarters. Please see the notes below for a full list of items added.

Weapon Mastery Style Selection!
Players may now select appearance styles for Weapon Mastery combo weapons!

Players have always been able to choose the appearance of their primary weapon through the Style UI. With this new feature, players will also be able to choose the appearance of their Weapon Mastery combo weapons through the Style UI. When the player accesses the Style UI with a primary weapon equipped for which they have unlocked Weapon Mastery, he or she will see two additional appearance categories in the list for the two related combo weapon types.

The combinations are unique per primary weapon, meaning that Brawling into Two-Hand can be different from Shield into Two-Hand. By setting the Mastery Weapon style option, you are not setting your actual style for the primary weapon nor are they shared between the combos.

With this change, primary weapon styles will persist on logout as well.

Note: PS3 Players will be able to change their Weapon Mastery styles and see their choices; however other players will always see the Default weapons displayed. This is a PS3 only constraint.

New Mainframe Boost!
With GU40 we are adding a new Boost column to the Base Mainframe. This means new upgrades to all of our Sidekicks, Back-Up, Orbital Strikes, Supply Drops, and Tactical Mods at a price of 15625 Marks of Triumph.

Note: Boost III does not require a new Generator Cell level. It will use the same level that powers Boost II.

Prestige Messaging Improvements
Players in a League will now be able to access a Prestige Report from the control panel in their personal bases to find out how much Prestige is being generated by that base for their League. Simply select that option and view the report in the text field at the top of the menu!

Prestige is earned from decorations and amenities per base so players will have to visit each of the bases they own once per week to collect that amount. Prestige earned by mainframe upgrades, generator mods, and power level are shared by all bases and will be collected only with the first base you visit that week.

Friday, 15 August 2014

DCUO Game Update 40 Now On Test Server 15th August 2014

Gadgets Power Revisions!

With Game Update 40, we have made improvements to Gadgets! The Gadgets power set now has new damage mechanic improvements that ensures Gadgets has the same damage potential as Weapon Mastery, combo powers (Light/Celestial/Rage), DoT Powers (Nature/Electricity), channel and cast powers (Fire), and Pet powers (Sorcery/Earth).

Gadgets users can now use a number of new mechanics centered around "Advanced Interactions" to cause superior damage output. Specific changes are outlined in the notes below.

Rare Style Vendor Update!

With Game Update 40 we have added new items (existing styles) to the Rare Style Vendor. All of these items will cost 70 Marks of Fury. The Rare Style Vendor, Vending Unit 22, is located in the player's Headquarters. Please see the notes below for a full list of items added.

Weapon Mastery Style Selection!

Players may now select appearance styles for Weapon Mastery combo weapons!

Players have always been able to choose the appearance of their primary weapon through the Style UI. With this new feature, players will also be able to choose the appearance of their Weapon Mastery combo weapons through the Style UI. When the player accesses the Style UI with a primary weapon equipped for which they have unlocked Weapon Mastery, he or she will see two additional appearance categories in the list for the two related combo weapon types. The combinations are unique per primary weapon, meaning that Brawling into Two-Hand can be different from Shield into Two-Hand. By setting the Mastery Weapon style option, you are not setting your actual style for the primary weapon nor are they shared between the combos. With this change, primary weapon styles will persist as well.

New Mainframe Boost!

With GU40 we are adding a new Boost column to the Base Mainframe. This means new upgrades to all of our Sidekicks, Back-Up, Orbital Strikes, Supply Drops, and Tactical Mods at a price of 15625 Marks of Triumph.

Note: Boost III does not require a new Generator Cell level. It will use the same level that powers Boost II.

Prestige Messaging Improvements

Players in a League will now be able to access a Prestige Report from the control panel in their personal bases to find out how much Prestige is being generated by that base for their League. Simply select that option and view the report in the text field at the top of the menu! Prestige is earned from decorations and amenities per base so players will have to visiteach of the bases they own once per week to collect that amount. Prestige earned by mainframe upgrades, generator mods, and power level are shared by all bases and will be collected only with the first base you visit that week.

Monday, 30 June 2014

Game Update 38 (GU38) - June 30, 2014

Survival Mode

Think you have what it takes to survive? Want to prove that your team is the best on the server? Well now you can, with Survival Mode! Set inside Oan Sciencells, face your greatest challenge and fight for unique style rewards awarded only to those with the most dedication on the field of battle!
Survival Mode is a prototype and is considered a seasonal event. Players can queue for the Survival Mode from the Event tab if they meet the CR requirement, or players will find teleporters located in the Watchtower’s War Room or the Hall of Doom’s Pit.
Requirements:
8 Players
Combat Rating: 100

Teleporters

Teleporters are a new amenity available exclusively on the Marketplace. When installed in a player’s base, this amenity allows them to teleport from their base to a large variety of different locations!

Teleporters are initially equipped with Headquarters and Personal Bases as default destinations. For additional locations, players may install Teleporter Mods into their Generator. These slotted destinations only apply to that particular player when interacting with Teleporter amenities in their own bases or another's.

Generators

Generators now have a new Mods Tab that allows players to install a variety of Mods that can increase their stats, or even grant new destinations to teleport to from the Teleporter Amenity!

Most Mods will be available from content drops throughout the game. The stat boosting Mods come in three different quality levels for each Tier: v.1, v.2, and v.3. The v.2 Mods may be purchased with marks from PVE Tier Vendors in the Headquarters. Mods start at Tier 3, which are usable by everyone. Tier 4 Mods and beyond have a Combat Rating requirement to purchase and use.

Players must keep their generator levels powered for Mods to remain active. Once inserted, Mods can be overwritten, but not removed.

Wednesday, 14 May 2014

DCUO Amazon Fury Part 1 New Iconic Solos Circe's Trial And Aegis of Truth T6

DCUO Wonder Woman Aegis of Truth T6 Solo DLC10 (I Got This Feat)


Step into the boots of Wonder Woman in this solo Challenges. By using a magical scrying bowl, you will experience a vision of the past and relive the events leading up to the Amazon Civil War that set the events of the Amazon Fury trilogy into motion. Play as Wonder Woman as the Amazon Princess rallies rebel forces to oppose her mother's invasion of Gotham City.

Saturday, 10 May 2014

DC Universe Online Game Update 37 (Updated 20th May) TEST SERVER

Game Update 37

Subtitles
We have added subtitles to DC Universe Online! Subtitles are now available in English, French, German, Spanish and Italian and will use the language chosen in the launch pad. To turn subtitles on in game, go to Settings>Audio and turn on Show Movie Subtitles. Parts of the game in French, German, Spanish and Italian are still in the process of being transcribed, and we will continually update the game until all parts are translated as intended.

New Legends Character!
This one looks like a job for Supergirl! Fly into Legends PvP and continue the fight for truth and justice. Supergirl is now available on the Marketplace AND Legends Vendor.
·Members may purchase this item in game for 100 Marks of Legend on a per character basis.
·Members and non-members may purchase this item in the Marketplace.
oThe Marketplace version of this item is redeemable for every character on the account, and it is not tradeable.

Monday, 19 November 2012

Things we know about DCUO DLC6 Home Turf






Lairs/Houses
  • Choose from penthouse, sewer, cave, bunker, tech as your lair/house 
  • Select your own entrance in either Metropolis or Gotham
  • 1v1 pvp inside your lair/house
  • Hundreds of furnishing items that will drop throughout the game and in game marketplace more to be added in future new events, missions, raids
  • Mainframe that will be upgradeable each lair/house will have this mainframe will grant new abilities(like Henchmen/Allies and other technologies) that can be used in combat via a trinket
  • Generators power your lair that allow you to set up amenities such as mail and bank that are normally found in the HQ
  •  Other lairs/houses to be released via the marketplace Batcave and the Fortress of solitude etc?
  • Invite friends over 
  • Multiple lairs/houses per character


New solo missions
  • Stryker’s Island, Arkham Asylum, the Steelworks and Ace Chemicals each with 10 new missions in and outside that can be done daily to earn Marks of Triumph 
  • Steelworks will for the first time have an indoor instance/level and outside missions
I will update this post when more details are known
Home turf dlc6 will release January 2013

Saturday, 17 November 2012

DCUO Game Update 21



Game update 21 availaible now on the pc test server it will also contain the winter event (Christmas) when GU21 goes on to the PS3 and PC live servers which hopefully will be next week.

This was posted by Mepps on the PS3 forum
"Just as an FYI, the winter event will be coming in GU 21 as well. It is last year's event improved with a new boss fight and items".

NEW WINTER EVENT FEATS ASWELL
Fried Okaaran: Defeat Larfleeze after overloading the Orange Power Battery in the Secret Research Facility
Slashing Through the Snow: Complete the Secret Research Facility Winter Holiday event in 7 minuts or less
Season's Beatings: Transport 20 Shielded Orange Lantern Constructs to Energy Emitters in the Secret Research Facility
Top of the World: Collect all styles in the North Pole set
Ever Present: Collect the Joyous Present Hat, Jolly Present Hat, and Merry Present Hat styles


New Legends PvP & Arena PvP Map!

Legendary members and owners of DLC “Hand of Fate” will now be able to play the Inner Sanctum in Arena PvP and Legends PvP. 

Introducing Auto Loot!

Players no longer need to gather their own loot if they have space in their inventory. All loot, including but not limited to Exobits, Collections, Research and Development items, Mission drops, and Boss drops is now auto-magically gathered for you when it drops. If your inventory is full you will receive a message that you must clear space in your inventory to receive your loot.

Combat Rating Requirement for Boss Loot

All Tier 2 through Tier 4 Challenges, Duos, Alerts, and Raids now only award tiered loot drops to players that meet the Combat Rating requirement.  Players who do not meet the minimum Combat Rating will still earn Marks of Triumph, Marks of War, and Cash when appropriate, but will not be eligible to roll on gear.

PC Test Only:   Marketplace Legends Hal Jordan and Sinestro are available on the PC Test vendor.

Alerts:
  • Arkham Asylum
    • Poison Ivy will no longer lose the will to fight.
    • The final encounter with Mister Freeze, Poison Ivy, and the Scarecrow will now award appropriately tiered Research and Development Plans, and Components.
  • League of Assassins: Ra's al Ghul will now award appropriately tiered Research and Development Plans and Components.
  • Stryker’s Island Penitentiary: The final encounter with Gorilla Grodd will now award appropriately tiered Research and Development Plans and Components.
Challenges:
  • Old Gotham Subway: Bosses in this challenge now have a chance to drop Tier 2 Research and Development plans.
General:
  • Tier 3 alerts now have a random daily bonus.  Players who complete the daily tier 3 alert will receive a bonus 50 Marks of Triumph.
  • The Booster Gold exploration terminals will no longer cause players to become stuck in an endless cut-scene.
Items:
  • The Mark of Legend x 5 box will now award the five Marks of Legend directly to the players currency, instead of awarding five individual Mark of Legend items in the inventory.
Missions:
  • Queen of Lies: The Trident of Poseidon will now ground players attempting to escape its grasp.
  • Lair of the Spectre: While in Spectre form, ranged attacks will work properly.
PvP:
  • Headquarters Assault:  The match timer will no longer count down during the opening cut scene.
Raids:
  • The Chasm: Superman and Lex Luthor should be better travel companions after defeating the Sunstone Herald.
  • The Chasm: Krypto’s Freeze Breath encasement no longer gives you hope of an early escape.
Style:
  • Checkmate Informant: The chest piece no longer causes visual issues when equipped with certain weapon types.
  • Kabuki Mask:  This style no longer causes a visual issue when worn by female characters.
UI:
  • Character Select:  Player selected backgrounds should now persist when creating a new character or re-launching the game.
  • Once More With Rockets: Radical Rocket Randy’s attacks now appear correctly in the Combat Log.
  • Style:  The Save and Reset buttons now function properly.




Wednesday, 14 November 2012

DC Universe Online Review


This being my first MMO I wasn't sure what to expect but always wanted to try one the only problem was I didn't have a PC powerful enough to run it so when DC Universe Online was announced for the PC and PS3 and growing up around superhero cartoons like batman the animated series etc I was excited to give this a try and after nearly 2 years of playing this I can say I'm hooked.

The combat system is fast like an action game you can string combos together using the weapon of choice which all have different combos weapons include bow, duel pistols, staff, brawling, martial arts, shield, handblasters, 1 handed and 2 handed, rifle and duel wield. 

the story is deep and pulls from the hundreds of stories from the comics there's tons of loot to collect and with each dlc it gets better as they add more missions, loot and stories etc.

There are 9 power types to choose from each with its own unique powers you can select 6 to use in your loadout but theres alot to choose from so its a good idea to experiment with different loadouts till you find one thats right for you the 9 power types are split into the following Healer/dps are Sorcery, Nature ,Electricity Controller/dps are Mental, Gadgets, Light Tank/dps are Ice, Fire, Earth My main character is Sorcery and my alt Mental I've changed powers a few times to try out all the different powers but always seem to go back to these.

Movement mode is the way you want your character to travel you can choose from Flight, Super speed, Acrobatics I've also tried all 3 out but my favourite is flight.

Once you create your character you start your journey by doing solo story missions to level up to level 30 once there the real game starts.

There's currently four tiers once you hit level 30 you start at tier one and work up from there you can buy the pieces using marks earned from doing duos,alerts,raids and solo challenges there's 8 pieces for each set of armour head, chest, legs, shoulders, hands, waist, feet, back also you have weapons, necks, face, 2 rings and a trinket.

Along the way you meet new players and will make new friends even if you don't have any real world friends playing the game you will make some and you can always join a league of like minded players or start your own I've been in a few leagues and made alot of new friends.

when you create a character you can also choose to be either a villain or a superhero and will work with lots of iconic characters (like Batman, Superman, Flash, Joker, Lex) during missions, alerts and raids you also have your own base the heroes have the watchtower and villains the hall of doom here you buy your tier 1-4 armour, shout for alerts and raids and theres also an auction house to buy and sell things you want or don't want.

Alerts are 4 player and the best player setup for these are a tank too pull the aggro from the other players a dps to burn the enemies a controller to help replenish the groups power bars and also debuff the enemy bosses and a healer to heal the group if they take damage.

Raids are 8 player and the setup is pretty much the same except you will have 1 tank 3 dps 2 controllers and 2 healers.

Team work is a must during alerts and raids it can go wrong if people just do their own thing and not stick with the group and i'd say the best thing to do is follow the tank at all times he should always be the first person to attack an enemy so he can gain the aggro as he will have the highest health and defence stats.

Theres also PVP arenas and PVP legends in arenas you use your own character in upto 8 vs 8 player battles and in legends you use iconic characters which you unlock with marks you earn playing legends in upto 8 vs 8 battles.

Two massive cities to explore Metropolis and Gotham here you will find solo missions fighting with and against iconic characters theres also races here with times to beat that unlock emblems to wear and collections that are hidden all over these are blue, green and gold collecting these unlock styles etc.

DC Universe Online is the only game I've played for longer than a year its that good theres always things to do and never seems to get boring.



The Good

  • Its based on DC comics so lots of places and stories from years of comics and cartoons
  • The combat system is fast and deep but not overwhelming like some MMOS
  • Loot lots and lots of things to collect
  • The story for the main part of the game is amazing all I'll say is Lex comes from the future with exobytes which create all the new heroes and villains
  • Playing with different people everyday if you wish makes doing the same missions feel different every time due to play styles and powers being used
  • 2 massive cities Metropolis and Gotham to explore
  • DLC every 3 months adds new content like alerts, raids and new features
  • Updates roughly every 3 weeks that fix bugs and balance out the powers
The Bad

  • Sometimes you'll meet players you don't like due to shouting at you or acting like their the best player ever to play the game (but you can always add these players to your ignore list that way you won't have to see anything they write in the chat window)
  • There are bugs like freezing randomly and having to restart the ps3 but with every update it gets better 
Its hard to review a game like this because it changes all the time with new content being added and bugs being fixed its completely different from what it was in the beginning alot of reviews i read when the game released said it should of had an auction house and player houses/bases from the start but these features have and still are being added to the game the next dlc will be called Home Turf which adds player lairs like a penthouse or sewer hideout and can be customised with items dropped from missions all over the game.

The last thing I'll say is if you haven't tried DC Universe Online out yet now's the best time late last year it went free to play which means you can download from the PlayStation store for free and pay nothing if you wish you can buy extras from the in game marketplace or pay a subscription which gives you pretty much everything.


Saturday, 26 June 2010

Red Dead Redemption REVIEW

It's been a while since my last post (almost a year!) So I thought I'd post a quick review of Red Dead Redemption- written in one go without a read-back.



At first I expected this game to be almost a carbon-copy of Grand Theft Auto, replacing the towering buildings with quaint wooden houses, the trendy bars and clubs with saloons and the hookers with... Well, hookers.

But really, in essence, Red Dead Redemption was much more.

The best comparison would be with GTA4, and although I've never completed GTA4 (I got to the final Island about a year back with a mate before getting bored and moving onto Saints Row 2 [a truly fantastic game]) I would say RDR comes out on top.

The similarities between Niko Bellic and John Marston are by the book- characters from a foreign land (one geographically, the other chronologically) torn between doing good or bad- often forced into doing bad deeds due to the sinister past that they endeavour to leave behind. Each character is also bland enough for the player to project themselves onto- something which makes these games hugely enjoyable. The first difference that struck me, however, was how much more captivated I was by RDR then I ever was for GTA (4, or any of the predecessors).

At first there seems to be a wealth of things to do in RDR- play poker, blackjack, liars dice, hunt, sell animal pelts, pick flowers, train horses, take hostages, kill innocent people, protect the weak, duel, collect bounties, inane challenges involving shooting birds, hunting animals and saving/robbing carriages etc...

But soon enough you realise that that's basically all there is. Sure, there are various challenges and yes you can watch a cartoon and get drunk- but really there's not much to it. What really captivates you is the mentality of being a cowboy.

In GTA you can kill as many hookers as you like, have high speed chases down the street, eat a burger at a humorously tongue-in-cheek restaurant, but after an hour or so you can get bored of this... The mentality of a gangster is too cheap. A cowboy, however, is something different. There's a certain amount of freedom attached to the term “cowboy”- something that is instantly appealing to almost everyone.




One aspect of the game that was lampooned by people who doubted the game before its release was the hunting. I'd like to say that it's something that you don't have to do throughout the game but I'd be lying. Aside from being the best source of income (a commodity that is basically redundant by the end of the game from the amount of animals that you'll undoubtedly kill) it was also a key aspect of a cowboys life. This means that there are missions that indeed call for the slaughter of animals (a rare choice of target given the frenzy of pro-human killing games out there.)

The life of a cowboy in the game seems almost lackadaisical at times. I often found myself simply killing hours hunting deer at sunset, picking flowers under the light of the stars and herding buffalo come sun-rise. It is, at times, a very relaxing game.

A big buzz around games in the new generation has focused on the “morality choice” systems- games which make you decide whether you're good or bad. Most games, often against their original intentions, often boil down to Hitler-hailing evil or God-gobbling good. The morality choices in RDR, however, don't have a real bearing on the story, and therefore becomes an actual choice of morality. That said, the higher your honour (granted though good deeds) the more discount you have at shops, therefore you often feel inclined to do the good thing- something I think makes the morality system truly work. Instead of blowing open a hookers head because it's funny you realise that there are real consequences to those actions- and if you're willing to live up to those, then have fun! And if not? Then you can still have the same amount of enjoyment. A good example of this is in duelling. You can either gun down your foe with great skill and blood-shed, before looting his body and gaining some soiled cash, OR you can disarm your foe by shooting his gun (and maybe shoot off his hat for added enjoyment) to gain some honour. Either way, your fame will go up.

The story itself starts as something quite generic- the government have captured your wife and son in order to coerce you into hunting down and killing your old gang members. It works for a while to simply move along the plot- get you from A to B nicely. However, somewhere along the line I found myself actually caring for this family I've never met, and hating the captors I've never seen. The story telling it something quite impressive, something that works perfectly with the type of game-play it's complementing.





SPOILER
SPOILER
SPOILER
SPOILER

This segment talks about the ending. I'll clearly mark when it's over, so don't read these bits in italics...










The ending for me was another spectacular moment of the game. While protecting your family on the farm, John Marston is gunned down in cold blood by the very same government officials that hired him. At first I couldn't believe it. I opened up the wiki page just to make sure it wasn't because I fucked up in some way... It wasn't. He was supposed to die.

Then as the image looms over his grave, we are transported a few years later, after the son you struggled to bond with has grown up into a young image of yourself.

At first- I was gutted. I didn't want to be this young impersonator- a shadow of the man I've grown attached to, with his feeble beard and wussy voice... Eugh.
And then you embark on your final mission- to seek vengeance upon your fathers killer. Although it was a short mission, I quickly became the son- writhe with anger over the death of John Marston, desperate for revenge.

Then, after a short duel, the deed was done. And I was relieved. The credits rolled, and I felt for-filled.




















END OF SPOILER
END OF SPOILER

END OF SPOILER
END OF SPOILER







So, in essence, I thoroughly enjoyed the game. Sure, it does seem to be lacking at times (like when you have to tediously round cattle or tame horses) and there could be a bit more (like a real reason to herd cattle or tame horses... Or pick flowers most of the time) but it's a fantastic game. I've yet to play it online, but I've heard it's equally as fantastic.
Critics always say that games must stand on their own single player before even consulting multi-player and I must say- this game stands strong.

...Unless you're on a horse in cougar country- then you're fucked.



--Biznitch

Tuesday, 23 March 2010

Review – God of War III


More than 5 years ago the God of War series started Kratos on a journey that has been as exciting as it has been bloody. The final installment of the series is here, and it doesn’t disappoint.

If you are a fan of the series, then you already know that God of War and God of War II were remastered and released for the PlayStation 3 in the God of War Collection (see our review here), and God of War III takes up where they left off, but the previous games aren’t a prerequisite in order to follow the story line.

Almost everything in God of War III seems to be on a much grander scale, and the graphics are definitely top notch. The detailed environments and bad guys show how a first party title should be done. Santa Monica Studios put an amazing amount of effort and hard work into this title, and have far outdone even their previous work, which was admittedly stunning.

READ THE FULL STORY BY CLICKING THE LINK BELOW
Review God of War III

Free Final Fantasy XIII DLC


Many owners and PlayStation ® 3 Final Fantasy XIII owner wondered if there ever downloadable content for Final Fantasy XIII would appear. Today we have good news for Final Fantasy XIII fanatics among us ...

READ THE FULL STORY BY CLICKING THE LINK BELOW
Final Fantasy XIII DLC

L.A. Noire Script Is Up To 22,000 Pages Long


L.A. Noire developer Team Bondi have revealed that the script for the up and coming multiplatform title is up to 22,000 pages.

READ THE FULL STORY BY CLICKING THE LINK BELOW
Connected Consoles

Review: Just Cause 2 (TheSixthAxis)


A grizzled, leather-clad anti-hero with a grudge bigger than his revolver? Check. A massive, sprawling expanse of land with more vehicles than Arnold Clark? Tick that one too. How about building razing explosions, or guns so powerful they’d make Van Damme blush? It’s all here, and whilst it might sound like every cheesy, over the top 80’s action film you ever watched, Rico Rodriguez’s second adventure is a fine example of how to tie everything together into a cohesive, confident (and fun) action game.

READ THE FULL STORY BY CLICKING THE LINK BELOW
Review: Just Cause 2

Review: Just Cause 2 (Joystiq)


Now, don't misunderstand me, because you should absolutely buy Just Cause 2. It's got a lush, almost dauntingly large world to explore (and destroy); it's got a combination of grappling hook and parachute travel that lets you swoop through the world in a way that's just as, if not more thrilling than anything the Spider-Man series has ever cooked up; and it's got a lot of explosions.

But the moment you play as intended, helping CIA agent Rico Rodriguez as he attempts to eject dictator "Baby" Panay from the island of Panau, you'll discover the sad truth: The tools at Rico's disposal are a hell of a lot more fun than what he's asked to use them on.................

READ THE FULL STORY BY CLICKING THE LINK BELOW
Review: Just Cause 2

Tuesday, 22 September 2009

Waiting For Your MAG Beta Code??

If like me you signed up to the MAG Beta competition last week and have yet to receive your code, tomorrow should be the day the rest of us receive our codes.

Shijima European SOCOM & MAG Franchise Producer posted the below message in response to a lot of unhappy people over at the EU Forum who did not receive beta codes yesterday and signed up way before many of the people who did receive codes.

Sorry you haven't had any news so far today but I genuinely had nothing to tell you ... until now! I won't go into details about what went wrong with the process because that doesn't help anyone, but suffice it to say we have learned from this experience and so shouldn't encounter the same problem again (at least, not on my projects).

I realise those people who registered earliest deserved their codes first according to the wording of the competition, so I can only apologise unreservedly for disappointing you and letting you down. Contrary to what some people might think, Sony do care about their community and as a face for Sony on these forums, I make it my job to do my best to help you guys.

Anyway, enough waffle and onto the good news... I can confirm (according to the Ops team) that everyone in all regions who registered but never received their code will be sent one over the course of tomorrow, probably by 2-3pm UK time. Furthermore, in an effort to try and do a Quantum Leap ("put right what once went wrong"), we will be sending out codes to the remaining 20,000-odd people who registered. So, if you managed to register on the site before the competition closed, I am told that you WILL get your code tomorrow (barring any network, ISP or email bounce problems that are beyond our control).

For those of you who missed the registration period, I believe the Community Admins are planning a mini giveaway for each region to give people an extra chance. I'll leave it to them to post more info when they're ready though (probably later this week).

Again, sorry for the balls-up but I hope this goes some way towards making amends.

Fingers crossed for tomorrow!

Shijima

Thursday, 17 September 2009

WWE SmackDown vs. Raw 2010 Roster


Last night GameSpot revealed the WWE SmackDown vs. Raw 2010 lineup to the world. If you missed the live show, featuring The Miz, WWE Diva Eve and The Fink you can watch it here.

Check out the roster below, and make sure you head over to the official site - smackdownvsraw.com - tonight for renders and bios of the WWE Superstars featured in the game.

Or click here for the renders now

Here's the roster...

Pre-Order Only
Stone Cold (pre-order only, Game.co.uk in the UK)
The Rock (pre-order only, Play.com in the UK)

SmackDown
Batista
Chris Jericho
CM Punk
Dolph Ziggler
Edge
Eve Torres
Finlay
Jeff Hardy
Jesse
John Morrison
JTG
Kane
Maria
Matt Hardy
Melina
Michelle McCool
Mike Knox
Natalya
Rey Mysterio
R-Truth
Shad
The Brian Kendrick
The Great Khali
The Undertaker
Umaga

RAW
Big Show
Beth Phoenix
Carlito
Chavo Guerrero
Cody Rhodes
Evan Bourne
Festus
Gail Kim
Jack Swagger
JBL
John Cena
Kelly Kelly
Kofi Kingston
Mark Henry
Maryse
Mickie James
Mr. Kennedy
MVP
Primo
Randy Orton
Santino
Shawn Michaels
Ted DiBiase
The Miz
Triple H

ECW
Brie Bella
Christain
Ezekeil Jacksoon
Goldust
Nikki Bella
Shelton Benjamin
Tommy Dreamer
Vladimir Kozlov
William Regal

Wednesday, 16 September 2009

FIFA 10 Trophies

Bronze

Shooting Boots
Score 5 goals in 1 Arena kick-about

Off the Woodwork
Score off the post or cross bar in a match

Camera Man
Upload a video to EA SPORTS™ Football World

Hard Earned Win
Beat a 5 Star team with a ½ Star team Online or when playing Professional difficulty or higher

Grind it Out
Win a match with 10 men Online or when playing on Professional difficulty or higher

Cup Upset
Win a 16 team Tournament with a 1 Star team when playing on Professional difficulty or higher

Wheeler Dealer
Buy 50 players in your Manager Mode career

Good Friend
Create a goal for a Friend with a cross

Well Travelled
Win a match in every stadium

Total Control
Win a match with fully manual settings (no assistancecan be switched on)

Top of the League?
Win a match in a Friends League

Photographer
Upload a Screenshot to EA SPORTS™ Football World

Lounging Around
Score 2500 points and win 5 Badges in a single Lounge Mode match

A Star Is Born
Create a Virtual Pro

Around The World
Play a match with a team from every league

Underdog
Win an Online Head to Head Ranked match using a weaker team than your opponent

Experimental
Play 5 consecutive Online Head to Head Ranked matches using a different team

Looking Good
Download your Game Face from EA SPORTS™ Football World

Recognise Anyone?
Download your Club member Game Faces from EA SPORTS™ Football World

Window shopping
Visit the FIFA 10 Store

Theatre of Dreams
Upgrade your Stadium Manager to Level 10

Phoenix from the Ashes
Make a 5 Star team out of a 2 Star team or lower within 5 seasons in Manager Mode

Good Form
Play 5 consecutive Online Head to Head Ranked matches without losing

Practice Makes Perfect
Work on your skills in Practice mode

Silver

Challenging Schedule
Complete a Manager Mode Season without simming a game

Real Fan
Play for over fifty hours

Always Available
Complete a season in Be A Pro: Seasons without simming a game

Team Player
Play a Pro Club Championship match as a full team (10 players)

Skilled Pro
Unlock 100 EA SPORTS™ Football World Accomplishments with your Virtual Pro

Double Champs
Win consecutive League titles in any top tier League in Manager Mode

Climbing the Ladder
Win consecutive promotions with the same Club in Manager Mode

No Pressure
Achieve 100% Board Confidence at any Club in Manager Mode

Globetrotter
Win titles in all 5 major European Leagues (England, France, Italy, Germany & Spain)

Limited Resources
Win a League or Cup in Manager Mode with a 1 Star team or lower

Gold

Ton up
Win 100 Online Classic Ranked Matches

The Treble
Win 3 trophies in 1 Manager Mode Season

Established
Become a 5 Star Manager

Platinum

Football Legend
Unlock all other trophies (excluding additional content trophies)

Along with these, there are 4 secret trophies, amounting to a total of 42 trophies.